Category: Robbing

Mar 26 2010

Robbing

Robbing was reintroduced on March 27, 2010. It was first available in New York and became available in the other cities on April 27,2010. A player has to spend a property-specific amount of Stamina to rob that building. Additionally, only a certain amount of mafia members are allowed to help on a building. As a reward for successfully robbing a property, the player gets a certain amount of cash (or Consumables) and some experience. What is more, there is a small chance that a successfull robbery will reward the player with a Robbing Collection item or a regular loot item. The robbing attack value is based on the individual attack skill plus the weapon stats for the mafia members. However, there also is some random multiplier since robbing similar buildings (e.g. Restaurants) several times will result in different attack values. If you clear the entire 3×3 robbing grid (not necessarily succesful), you get additional experience points, as well as a regular loot item. You can then also refresh the grid for free.

On April 19, 2010, Dockyard, Flophouse, Office Park, Restaurant & Warehouse were re-integrated back into robbing.

Sometime prior to Apr 29, 2010, the stamina costs in Cuba, Moscow, and Bangkok were significantly increased.

A 3x3 robbing grid with two succesful heists

Note the difficulty statements. They illustrate your stats compared to the building owners’ stats. Easy means that your skills are higher than the owner’s skills. Hard means your skills are lower than the owner’s skills. Medium implies that both users’ stats are somewhat similar.
There is no guarantee that you will always succeed in easy robberies.

If someone’s property has already been robbed such that they have aproximately 30% of take left, their property will not show up on the robbing page. If one attempts to rob that property from the profile page, a message is shown saying “Police Line: Do Not Cross”.

Property Values

New York

Property

Maximum Mafia Members

Stamina Stamina Required

Reward per Property Level

Experience win/fail

Flophouse 2 2 $ 120 2/1
Pawn Shop 5 3 $ 840

5/
Tenement 25 4 $ 12,000 [7,8]/4
Warehouse 10 5 $ 6,000 10/5
Restaurant 35 7 $ 1,200 [13,14]/[6, 7]
Dockyard 50 9 $ 20,000 20/10
Office Park 100 12

$ 90,000 [31,32]/15
Uptown Hotel 250 15 $ 240,000 40/21
Mega Casino 500 20 $ 720,000 55/27
Chop Shop 75 10 1-5 Car Part(s) 25/[12,13]
Weapons Depot 90 11 1-2 Weapon Part(s) [25]/[12]

Cuba

Property Maximum Mafia Members Stamina Stamina Required Reward per Property Level Experience win/fail
Bodega 5 3 C$ 27
Tobacco Plantation 10 7 C$ 31
Sugar Plantation 25 9 C$ 60
Factory 50 11

C$ 120
Coca Field 100 16
Bribery Ring 500 19 1 Politico Corrupto

Moscow

Property Maximum Mafia Members Stamina Stamina Required Reward per Property Level Experience win/fail
Unlicensed Taxi Stand

5 5 R$ 6,000
Cigarette Warehouse 50 12 R$ 6,720
Black-Market Car Lot 100 18 R$ 13,440

Munitions Camp 250 22 R$ 53,760
Trafficking Operation 500 30 R$ 201,600

Bangkok

Property Maximum Mafia Members Stamina Stamina Required Reward per Property Level Experience win/fail
Fighting Fish Arena 3 4 B$ 310 [6,7]/3
Cockfighting Pen 25 6 B$ 345 [11,12]/
Tourist Guide Scam 50 10

B$ 451
Gambling Den 100 15 B$ 2,810
Drug Smuggling Ring 250 20 1 Drug Shipment [47,48]/
Piracy Operation 250 20 1 Pirate 47/21
Ammo Trading Camp 500 25 1 Black Market Ammo 62/
Yaa Baa Parlor 500

25 1 Hyper Alert Sentry 63/

Vegas

Property Maximum Mafia Members Stamina Stamina Required Reward per Property Level Experience win/fail
Slots 8 5 V$ 42 7/3
Table Games 40 8 V$ 168 11/5
Restaurant 80 13 V$ 450 21/10
Poker Room 100 16

V$ 1,050 29/15 [?]
Hotel 250 21 V$ 2,400+ 21/10 [on profile]

Robbing Mastery Levels

Level Name Total Successful Heists Required

Successful Heists Required For Next Level Mastery Experience Bonus
Level 1 Apprentice Burglar 0 10 5%
Level 2 Burglar 10 25 6%
Level 3 Master Burglar 35 100 7%
Level 4 Apprentice Robber 135 500 (498)* 8%
Level 5 Robber

635 (633)* 1000 (995)* 9%
Level 6 Master Robber 1635 (1630)* 2500 (2488)* 10%
Level 7 Apprentice Thief 4135 (4123)* 5000 (4975)* 12%

Level 8 Thief 9135 (9110)* 7500 (7463)* 15%
Level 9 Master Thief 16635 (16598)* 10000 (9950)* 20%
Level 10

Grand Master Thief 26635 (26585)* N/A** 25%

For example: In order to reach level 4, you need 135 (10 + 25 + 100) successful robberies.

*Due to numeric round-off when calculating the percentage value of the progress meter, the next level is achieved when the number of successful robberies reaches 95.5% of the requirement.

**After reaching Level 10, the progress meter resets to 0%. The meter will show progress percentages, but the number required to reach 100% is not yet known. It is projected to be approximately 25000 successful robberies, as 1% was indicated near 250. It is not clear if the calculation round-off for progress percentage is the same at Level 10.

How The Result is Determined for Robbing

Basically, when you attempt to rob another player, the result is determined based on the following:

(Your Attack Skill) + (25% of your Mafia Attack Strength) + (A Random Roll based on 75% of your Mafia Attack Strength)

vs

(Defenders Defense Skill) + (25% of their Mafia Defense Strength) + (A Random Roll based on 75% of their Mafia Defense Strength) + (Robbing Defense Boosts, if applicable)

As an example, lets say you were trying to rob someone’s Flophouse (each player brings one extra friend along for the robbery). Your Attack skill is 800, and your two best offensive weapons, armor, vehicles, and animals add up to a total attack strength of 600. Your opponent has a Defense skill of 400; their two best defensive weapons, armor, vehicles, and animals combine for a total defense strength of 600; and they don’t have any Robbing Defense boosts. You initiate the robbery and the following numbers are used:

Your result will be:

A number between 951 and 1400 =
800 (Your Attack Skill) + 150 (25% of Mafia Attack Strength) + a random number between 1 and 450 (75% of Mafia Attack Strength)

The defenders result will be:

A number between 551 and 1000 =
400 (Their Defense Skill) + 150 (25 of Mafia Defense Strength) + a random number between 1 and 450 (75% of Mafia Defense Strength)

So what this means is that your Attack and Defense skills are still very important in robbing, and every point invested in them will give you a real advantage during robberies. Yes, there is still an element of randomness in robbing, but probably not as much as some of you may think.

Difficulty Levels

You will see properties labeled as “Easy”, “Medium”, and “Hard”. This simply refers to the similarity between your offensive firepower and your opponent’s defensive strength before the random number has been added. As a result, you can win or lose all types of fights.

  • You will win ~85% of “Easy” fights.
  • You will win ~50% of “Medium” fights.
  • You will win ~15% of “Hard” fights.

Collections

The Tools of Trade Collection should be fairly easy to get. Its collectables randomly drop from successful robberies. The Stolen Diamond Collection is significantly more rare. So far, the only known way to find diamonds is the item bonus for completing the grid.[3]


Tools of the Trade Collection

  • Obtained: Items drop from Robbing
  • Vault Bonus: 20% more cash and items from Robbing
  • Revault Bonus: Cannot revault